* AKEY - Toggles between selecting all or selecting none. * SHIFT+AKEY - brings up the toolbox. * BKEY - Activates box-select tool. * CKEY - Centers the 3D View where the 3D cursor currently is. * DKEY - Brings up a Draw Type menu. * FKEY - if two vertices are selected, create an edge connecting the two vertices. If three or four vertices are selected, or two edges are selected, create a face connecting the vertices or edges. If two co-planar faces are selected, join the faces to create an FGon, or dismantle a previously created FGon. * GKEY - "Grabs" the current selection and allows you to move it around with the mouse. Use LMB, ENTER, or SPACE to drop it in place. Use RMB or ESC to cancel the move. * GKEY XKEY - Grabs the selection and locks it's Z and Y position. In this mode it will only move along the global X axis. * GKEY XKEY XKEY - Grabs the selection and locks it's Z and Y position on the local axis. In this mode the selection will only move along the local X axis. * GKEY YKEY - Grabs the selection and locks it's Z and X position. In this mode it will only move along the global Y axis. * GKEY YKEY YKEY - Grabs the selection and locks it's Z and X position on the local axis. In this mode the selection will only move along the local Y axis. * GKEY ZKEY - Grabs the selection and locks it's X and Y position. In this mode it will only move along the global Z axis. * GKEY ZKEY ZKEY - Grabs the selection and locks it's X and Y position on the local axis. In this mode the selection will only move along the local Z axis. * HKEY - Hides the currently selected vertices, edges and faces. They will be hidden only while in Edit Mode. * ALT-HKEY - Unhides vertices, edges, and faces that were previously hidden. Vertices, edges, and faces that are unhidden will be added to the current selection. * IKEY - inserts a "key". Keys are used for animation. * ALT+JKEY - converts triangular faces to quads. * NKEY - brings up a Transform Properties mini window. * QKEY - prompts if you would like to quit the Blender. * RKEY - allows rotation of the selection. Move the mouse after pressing RKEY to rotate it. Press LMB, SPACE, or ENTER to confirm the rotation. Press ESC or RMB to cancel the rotation. * SKEY - begins scaling (resizing) of the selection. Move the mouse to scale larger or smaller. Press LMB, ENTER, or SPACE to confirm the scaling. Press RMB or ESC to cancel the scaling. * XKEY - delete the selection. * ZKEY - Toggles between drawing the scene in wireframe and solid mode. * TAB - toggles in and out of Edit Mode of the selected, active object. * F11 - Shows/hides the window with the last render. * F12 - begins a single frame render based on the Scene settings in the Buttons Window.